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Windrose World & Save Management

Each Windrose server can hold multiple worlds, but only one runs at a time — controlled by the WorldIslandId field in R5/ServerDescription.json. All world data lives under R5/Saved/.

Here’s the layout of the relevant folders on your EVLBOX Windrose server:

  • DirectoryR5/
    • ServerDescription.json
    • DirectorySaved/
      • DirectoryConfig/
      • DirectoryLogs/
      • DirectorySaveProfiles/
        • DirectoryDefault/
          • DirectoryRocksDB/
            • Directory0.10.0 game version folder
              • DirectoryWorlds/
                • DirectoryE24A22C9C8D3448951AFD002162576D5/ world ID folder
                  • WorldDescription.json
                  • world database files
                • additional world folders

The <game version> folder is named after the dedicated server version (e.g. 0.10.0) and changes when Windrose updates. Each world folder is named with a unique world ID.

Files tab showing the Worlds folder

Each world’s WorldDescription.json has a WorldPresetType field with one of three values: Easy, Medium, or Hard. These set the multipliers in WorldSettings:

PresetMob HPMob DMGShip HPShip DMGBoardingCombat
Easy×0.7×0.6×0.7×0.6×0.7Easy
Medium×1.0×1.0×1.0×1.0×1.0Normal
Hard×1.5×1.25×1.5×1.25×1.5Hard

To customize individual values, edit the multipliers in WorldSettings directly. On the next launch the server will detect that the values don’t match any preset and flip WorldPresetType to Custom for you — you don’t set Custom yourself.

The full list of custom parameters (mob/ship multipliers, boarding difficulty, co-op stat correction, combat difficulty, etc.) and their valid ranges is in the official Windrose dedicated server guide.

WorldDescription.json open in the Nitro file editor

You can store as many worlds on your server as you want, but only one runs at a time.

  1. Stop your server.
  2. Open the Files tab and navigate to R5/Saved/SaveProfiles/Default/RocksDB/<game version>/Worlds/.
  3. Note the folder name (the world ID) of the world you want to load.
  4. Open R5/ServerDescription.json and set WorldIslandId to that folder name.
  5. Save and start the server.

You can move a world from your local game into your dedicated server via SFTP.

On your local PC, find your world folder. The path varies by platform:

  • Steam / EGS: C:\Users\<you>\AppData\Local\R5\Saved\SaveProfiles\<profile>\RocksDB\<game version>\Worlds\<world id>
  • Stove: C:\Users\<you>\AppData\Local\R5\Saved\SaveProfiles\StoveDefault\RocksDB\<game version>\Worlds\<world id>

We recommend Cyberduck — the built-in file manager doesn’t handle nested folder uploads well.

  1. In the Nitro panel, open the Settings tab for your Windrose server.
  2. The page shows the SFTP address, port, and username to use. Your password is your Nitro panel password.

Nitro panel Settings page showing SFTP details

  1. Stop your Windrose server.
  2. Connect with Cyberduck using the details from above.
  3. Navigate to R5/Saved/SaveProfiles/Default/RocksDB/<game version>/Worlds/.
  4. Drag your entire world folder into that directory, keeping its original folder name.
  5. Open R5/ServerDescription.json and set WorldIslandId to the exact name of the folder you just uploaded.
  6. Start the server.

To go the other way (server → local), reverse the steps. When the game asks, choose the local copy of the save.

EVLBOX Windrose plans include backup slots managed from the Backups tab in the Nitro panel. Click Create Backup, set a name, and optionally specify an ignore-files path.

Nitro panel Backups tab with the Create Backup dialog

Take a backup before:

  • Switching WorldIslandId to a different world
  • Uploading a singleplayer save over an existing world
  • Editing WorldDescription.json for a live world
  • Major game updates

Restoring a backup rolls the entire R5/Saved directory back to that point.


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