All server settings are managed from the Startup tab in the Nitro control panel. Changes are applied automatically every time your server starts — no file editing required.
- Log in to the Nitro Panel and stop your server
- Go to the Startup tab
- Edit any settings you want to change
- Start the server — changes take effect on next start
| Setting | Default | Description |
|---|
| Max Players | 16 | Maximum player slots. Range: 1–64. |
| Server Password | (empty) | If set, players must enter this password to connect. Leave empty for an open server. |
Schedule I supports Steam Game Server authentication for public servers, or no authentication for private servers.
| Setting | Default | Description |
|---|
| Auth Provider | steam_game_server | steam_game_server for public servers. None for private/LAN servers. |
| Auth Timeout | 60 | Seconds to wait for Steam ticket handshake. Range: 30–120. |
| Steam GS Anonymous | true | Use anonymous Steam game server login. Recommended — keep enabled. |
| Steam GS Token | (empty) | Steam server token. Only needed if anonymous login is disabled. |
Controls how the server communicates with clients.
| Setting | Default | Description |
|---|
| Messaging Backend | SteamNetworkingSockets | SteamNetworkingSockets (recommended) or FishNetRpc for container deployments. |
| SNS Virtual Port | 0 | Steam Networking virtual port. Leave at 0. |
| SNS Max Payload | 1200 | Maximum message size in bytes. |
| Setting | Default | Description |
|---|
| Time Multiplier | 1.0 | Game time speed. 1.0 = normal, 0.5 = half speed, 2.0 = double speed. |
| Allow Sleeping | true | Let players sleep in beds to advance time. |
| Pause When Empty | false | Pause the world simulation when no players are connected. |
| Quest Bootstrap | StartFromBeginning | New player quest start mode. StartFromBeginning or StartPostIntro. |
| Ignore Ghost Host | true | Ignore the dedicated server’s loopback player for sleep voting. Keep true. |
| Setting | Default | Description |
|---|
| Enable Auto-Save | true | Save the world automatically on a timer. |
| Save Interval | 15.0 | Minutes between automatic saves. Range: 1–120. |
| Save on Player Join | true | Trigger a save when a player connects. |
| Save on Player Leave | true | Trigger a save when a player disconnects. |
| Setting | Default | Description |
|---|
| Target Frame Rate | 60 | Server tick rate. Lower values reduce CPU usage. Range: 10–120. |
| Setting | Default | Description |
|---|
| Runtime | il2cpp | The game build type. il2cpp for default Steam branch, mono for alternate branch. |
| Setting | Default | Description |
|---|
| Mod Verification | true | Verify that client mods match the server’s mod list. |
| Verification Timeout | 20 | Seconds to wait for client mod verification. Range: 5–60. |
| Block Risky Mods | true | Reject players with known cheat mods. |
| Allow Unpaired Mods | true | Allow players to use personal client mods not installed on the server. |