All server settings are managed from the Startup tab in the Nitro control panel. Changes are applied automatically every time your server starts — no file editing required.
- Log in to the Nitro Panel and stop your server
- Go to the Startup tab
- Edit any settings you want to change
- Start the server — changes take effect on next start
| Setting |
Default |
Description |
| Max Players |
16 |
Maximum player slots. Range: 1–64. |
| Server Password |
(empty) |
If set, players must enter this password to connect. Leave empty for an open server. |
Schedule I supports Steam Game Server authentication for public servers, or no authentication for private servers.
| Setting |
Default |
Description |
| Auth Provider |
steam_game_server |
steam_game_server for public servers. None for private/LAN servers. |
| Auth Timeout |
60 |
Seconds to wait for Steam ticket handshake. Range: 30–120. |
| Steam GS Anonymous |
true |
Use anonymous Steam game server login. Recommended — keep enabled. |
| Steam GS Token |
(empty) |
Steam server token. Only needed if anonymous login is disabled. |
Controls how the server communicates with clients.
| Setting |
Default |
Description |
| Messaging Backend |
SteamNetworkingSockets |
SteamNetworkingSockets (recommended) or FishNetRpc for container deployments. |
| SNS Virtual Port |
0 |
Steam Networking virtual port. Leave at 0. |
| SNS Max Payload |
1200 |
Maximum message size in bytes. |
| Setting |
Default |
Description |
| Time Multiplier |
1.0 |
Game time speed. 1.0 = normal, 0.5 = half speed, 2.0 = double speed. |
| Allow Sleeping |
true |
Let players sleep in beds to advance time. |
| Pause When Empty |
false |
Pause the world simulation when no players are connected. |
| Quest Bootstrap |
StartFromBeginning |
New player quest start mode. StartFromBeginning or StartPostIntro. |
| Ignore Ghost Host |
true |
Ignore the dedicated server’s loopback player for sleep voting. Keep true. |
| Setting |
Default |
Description |
| Enable Auto-Save |
true |
Save the world automatically on a timer. |
| Save Interval |
15.0 |
Minutes between automatic saves. Range: 1–120. |
| Save on Player Join |
true |
Trigger a save when a player connects. |
| Save on Player Leave |
true |
Trigger a save when a player disconnects. |
| Setting |
Default |
Description |
| Target Frame Rate |
60 |
Server tick rate. Lower values reduce CPU usage. Range: 10–120. |
| Setting |
Default |
Description |
| Runtime |
il2cpp |
The game build type. il2cpp for default Steam branch, mono for alternate branch. |
| Setting |
Default |
Description |
| Mod Verification |
true |
Verify that client mods match the server’s mod list. |
| Verification Timeout |
20 |
Seconds to wait for client mod verification. Range: 5–60. |
| Block Risky Mods |
true |
Reject players with known cheat mods. |
| Allow Unpaired Mods |
true |
Allow players to use personal client mods not installed on the server. |