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Server Settings — Schedule I

All server settings are managed from the Startup tab in the Nitro control panel. Changes are applied automatically every time your server starts — no file editing required.

  1. Log in to the Nitro Panel and stop your server
  2. Go to the Startup tab
  3. Edit any settings you want to change
  4. Start the server — changes take effect on next start
Setting Default Description
Max Players 16 Maximum player slots. Range: 1–64.
Server Password (empty) If set, players must enter this password to connect. Leave empty for an open server.

Schedule I supports Steam Game Server authentication for public servers, or no authentication for private servers.

Setting Default Description
Auth Provider steam_game_server steam_game_server for public servers. None for private/LAN servers.
Auth Timeout 60 Seconds to wait for Steam ticket handshake. Range: 30–120.
Steam GS Anonymous true Use anonymous Steam game server login. Recommended — keep enabled.
Steam GS Token (empty) Steam server token. Only needed if anonymous login is disabled.

Controls how the server communicates with clients.

Setting Default Description
Messaging Backend SteamNetworkingSockets SteamNetworkingSockets (recommended) or FishNetRpc for container deployments.
SNS Virtual Port 0 Steam Networking virtual port. Leave at 0.
SNS Max Payload 1200 Maximum message size in bytes.
Setting Default Description
Time Multiplier 1.0 Game time speed. 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
Allow Sleeping true Let players sleep in beds to advance time.
Pause When Empty false Pause the world simulation when no players are connected.
Quest Bootstrap StartFromBeginning New player quest start mode. StartFromBeginning or StartPostIntro.
Ignore Ghost Host true Ignore the dedicated server’s loopback player for sleep voting. Keep true.
Setting Default Description
Enable Auto-Save true Save the world automatically on a timer.
Save Interval 15.0 Minutes between automatic saves. Range: 1–120.
Save on Player Join true Trigger a save when a player connects.
Save on Player Leave true Trigger a save when a player disconnects.
Setting Default Description
Target Frame Rate 60 Server tick rate. Lower values reduce CPU usage. Range: 10–120.
Setting Default Description
Runtime il2cpp The game build type. il2cpp for default Steam branch, mono for alternate branch.
Setting Default Description
Mod Verification true Verify that client mods match the server’s mod list.
Verification Timeout 20 Seconds to wait for client mod verification. Range: 5–60.
Block Risky Mods true Reject players with known cheat mods.
Allow Unpaired Mods true Allow players to use personal client mods not installed on the server.