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Server Settings — Schedule I

All server settings are managed from the Startup tab in the Nitro control panel. Changes are applied automatically every time your server starts — no file editing required.

  1. Log in to the Nitro Panel and stop your server
  2. Go to the Startup tab
  3. Edit any settings you want to change
  4. Start the server — changes take effect on next start
SettingDefaultDescription
Max Players16Maximum player slots. Range: 1–64.
Server Password(empty)If set, players must enter this password to connect. Leave empty for an open server.

Schedule I supports Steam Game Server authentication for public servers, or no authentication for private servers.

SettingDefaultDescription
Auth Providersteam_game_serversteam_game_server for public servers. None for private/LAN servers.
Auth Timeout60Seconds to wait for Steam ticket handshake. Range: 30–120.
Steam GS AnonymoustrueUse anonymous Steam game server login. Recommended — keep enabled.
Steam GS Token(empty)Steam server token. Only needed if anonymous login is disabled.

Controls how the server communicates with clients.

SettingDefaultDescription
Messaging BackendSteamNetworkingSocketsSteamNetworkingSockets (recommended) or FishNetRpc for container deployments.
SNS Virtual Port0Steam Networking virtual port. Leave at 0.
SNS Max Payload1200Maximum message size in bytes.
SettingDefaultDescription
Time Multiplier1.0Game time speed. 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
Allow SleepingtrueLet players sleep in beds to advance time.
Pause When EmptyfalsePause the world simulation when no players are connected.
Quest BootstrapStartFromBeginningNew player quest start mode. StartFromBeginning or StartPostIntro.
Ignore Ghost HosttrueIgnore the dedicated server’s loopback player for sleep voting. Keep true.
SettingDefaultDescription
Enable Auto-SavetrueSave the world automatically on a timer.
Save Interval15.0Minutes between automatic saves. Range: 1–120.
Save on Player JointrueTrigger a save when a player connects.
Save on Player LeavetrueTrigger a save when a player disconnects.
SettingDefaultDescription
Target Frame Rate60Server tick rate. Lower values reduce CPU usage. Range: 10–120.
SettingDefaultDescription
Runtimeil2cppThe game build type. il2cpp for default Steam branch, mono for alternate branch.
SettingDefaultDescription
Mod VerificationtrueVerify that client mods match the server’s mod list.
Verification Timeout20Seconds to wait for client mod verification. Range: 5–60.
Block Risky ModstrueReject players with known cheat mods.
Allow Unpaired ModstrueAllow players to use personal client mods not installed on the server.