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Valheim Server Settings

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Everything on this page lives on the Startup tab of your server in the Nitro Panel. Changes apply on the next start, so stop the server, edit, then start it again.

Setting What it does
Server Name The name shown in the public browser. Up to 60 characters.
Server Password What players type to join. 5–20 characters, letters, numbers, dashes and underscores only.
World Name Which world save to load.
Public Server Whether the server appears in the public browser.
Enable Crossplay Lets console and Microsoft Store players join alongside Steam. Leave it on.
Auto Update Checks Steam for a newer server build on every start. Leave it on.

World Name picks a save, it doesn’t rename one. Type a name that doesn’t exist yet and Valheim generates a brand new world under it. Type the old name back in and your original world loads exactly as it was — nothing was deleted, it was just sitting on disk while you played somewhere else.

This makes it a clean way to run a second world without touching the first. It also makes it the most common reason someone logs in to an empty beach — a name that matches nothing generates a new world rather than erroring.

Bringing a world with you? See Move a Singleplayer World to your Valheim Server.

Valheim clients refuse to join a server running a different version, so a server that hasn’t updated is a server nobody can play on. Leave Auto Update on and every restart pulls the current build.

These two settings interact, and the interaction surprises people.

Valheim itself will not list a password-free server in the public browser. That’s the game’s rule, not ours. So:

Password Public Server Result
Set On Listed in the public browser. Normal setup.
Set Off Not listed. Players join by address or invite code.
Blank On Starts unlisted. The console prints an [EVLBOX] notice explaining why. Players join by address or invite code.
Blank Off Starts with no password at all. Anyone with your address can walk in.

The blank-password-plus-public case is the one worth understanding. Rather than refusing to start, your server comes up unlisted and tells you so in the console. Set a password of 5 or more characters and restart to appear in the browser.

Enable Crossplay runs your server on Valheim’s crossplay backend, so Xbox, PlayStation, Switch and Microsoft Store players can join alongside Steam. It’s on by default.

Crossplay Instance ID is an advanced field you can ignore. It only matters if two crossplay servers end up sharing an identity on the crossplay backend — setting a unique value on one of them separates them. Leave it blank otherwise.

Valheim’s difficulty settings come in two layers, and they overwrite each other in a specific order.

World Preset applies a full set of modifiers at once: normal, casual, easy, hard, hardcore, immersive or hammer.

The five individual modifiers set one thing each:

Modifier Options What it changes
Combat Difficulty veryeasy, easy, hard, veryhard How hard enemies hit and how much damage they take.
Death Penalty casual, veryeasy, easy, hard, hardcore What you lose when you die. casual keeps gear and skills.
Resource Rate muchless, less, more, muchmore, most How much material drops from gathering and enemies.
Raids none, muchless, less, more, muchmore How often base raids fire. none disables them.
Portals casual, hard, veryhard casual lets you carry ore through portals. veryhard disables portals entirely.

Every one of these settings defaults to default, and default does not mean “normal”. It means don’t send this setting at all, which leaves whatever the world already has saved.

This matters because modifiers are stored in the world, not in your panel settings. Set Combat Difficulty to veryhard, play for a week, then set it back to default — your world is still on veryhard. Nothing was undone; you just stopped sending an instruction.

To genuinely reset the world’s modifiers, apply a World Preset. That writes a complete set and clears what was there.

You can confirm what took effect from the Console tab on start. The server logs a line per modifier, like Setting world modifier: combat->veryhard.

No Build Cost, Player Events, Passive Mobs and No Map are on/off switches:

  • No Build Cost — build and craft without spending materials.
  • Player Events — raids trigger on player progress rather than only at your base.
  • Passive Mobs — creatures never attack players.
  • No Map — play with no map and no minimap.

These four settings control Valheim’s own in-world save and backup behaviour, which is separate from the off-site backups your server takes.

Setting Default What it does
Backup Interval 1800 (30 min) How often the world is written to disk.
Backup Count 4 How many of Valheim’s own world backups to keep.
Backup Shorttime 7200 (2 hrs) How long before the first one is taken.
Backup Longtime 43200 (12 hrs) The gap between the later ones.

All are in seconds. Lowering Backup Interval means losing less progress to a crash, at the cost of a brief hitch each time the world saves — 30 minutes is a reasonable middle. Setting it very low on a large world is not free.

The four settings above are Valheim’s own, and everything they produce sits on your server. Your EVLBOX backups are separate: they run on a schedule, they’re stored off-site, and they survive things that happen to the server itself.

To change how often those run, or to exclude folders from them, see Backup settings. Taking and restoring one is covered in Backups.

Beta Branch and Beta Password install a Steam beta build instead of the live one — a public test branch, for instance. Leave both blank unless you have a specific reason and know the branch name.


Questions? Reach out on the support Discord or create a ticket.